Creative Coding

Pimpama

Coding is an important part of learning at King’s Christian College. It focuses on multiple key areas of growth and is something that students of each year level have a chance to develop. Creativity, problem solving, teamwork and presentation skills are just a few of the focus points when it comes to coding and creating programs. 

During the course of Year 3, we introduce a few new concepts into students' coding knowledge, including repeatable patterns and overall design.

Ozbots

Earlier this year, students were given the opportunity to code using the Ozobot. Ozobots are coded using a colour based system which simplify basic coding concepts like cause/effect, critical thinking, and debugging.

Coding using Ozobots
Year 3 students learned to code using the Ozobot.

Year 4

This term, Year 4 students have applied their coding skills to develop an interactive quiz. Using the programming language Scratch as the base, students have combined basic graphic design skills and block-based coding skills to create an outlet for this term's learning. Want to know more about the First Fleet and colonisation of Australia? Ask a Year 4 student if you can test out their quiz. 

Year 5

Year 5 students have been exploring how computers work and interact with our world. This term, they have been charged with the idea of creating an image, from nothing, using only binary code.

Year 6 

In Year 6, students have been learning how to create their own app, using Apple’s Swift programming language. Students were challenged to develop an app to enable consumers to view and purchase business goods. Some students even added their app to the Apple App Store and downloaded it onto their iPads. 

Year 6 students created Apps using coding.
Year 6 students created Apps for the PBL assignments during Design and Technology classes.